I would be thrilled if I never had to fight another traditional, overpowered boss as long as I live.ĭoom is almost entirely comprised of big-scale arena fights with dozens of enemies. Other games have attempted to solve the problem by overlaying quick-time events in lieu of boss fights. Some contemporary games shed the trend, so it’s not uncommon to see the end credits roll without a big finale boss.
Play a level, get to a boss, beat boss, continue. For a long time, they were the only way to symbolize concrete progression in a game. However, the blistering pace nearly came to a forced halt a few times during the campaign.īoss fights, love them or hate them, have been around about as long as video games themselves. I found it to be an exhilarating, agile shooter whose pace will most likely leave me seeking more of the same from other shooters in the future. I recently played id Software’s new Doom. This post contains light spoiler information about Doom’s bosses.